Qeybta Aadanaha ee Khamaarka

gamicsiga dhinaca aadanaha

Ururada kaqeyb gala macaamiisha iyo shaqaalaha waxay u arkaan horumar boqolkiiba 240% ah natiijooyinka la xiriira waxqabadka. Waxsoosaarka oo kordhay, haynta oo kordhay, wada shaqeynta oo kordhay, doorbidida sumadaha oo kordhay, waqtiga oo goobta lagu kordhiyay iyo wadaagida bulshada oo kordhay. Helitaanka xog weyn oo ay weheliso faa'iidooyinka gamification waxay horseed u tahay horumar ballaaran ee warshadan.

Sida laga soo xigtay Gartner: Marka la gaaro 2015, in ka badan 50 boqolkiiba ururada maareeya howlaha hal-abuurka ayaa ciyaari doona howlahaas, sida laga soo xigtay Gartner, Inc. Marka la gaaro 2014, adeeg la kala iibsaday oo loogu talagalay suuqgeynta alaabada macaamiisha iyo sii-haynta macaamiisha ayaa muhiim u noqon doonta sida Facebook, eBay ama Amazon, iyo in kabadan 70 boqolkiiba ururada Global 2000 waxay lahaan doonaan ugu yaraan hal codsi oo gamified ah.

Infograafigani ka yimid Kubbadda cagta wuxuu qeexayaa Gamification, sababta ay shirkaduhu u qaadanayaan farsamada, iyo waxa

kubbadda-kubbadda cagta

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